HTC put out a new Vive and I can't help but think that the first line of the description should be "No, it's not wireless" because that's literally all I care about for a new VR rig.
2 days agoSailorTweek RTX Head Guardian
Going radio silent this week.
Federal court. Early wake up. Long days. Shitty commute.
Blah blah blah
Other than some smart ass Twitter blurbs, I will be mostly offline for the week. This also means no Mixer gaming streams from me til next week :(
Hooray for civic duty...
Do not get me wrong: this has been super fascinating! It's a really interesting process and I am learning a lot about patience.
...but I would rather be home and not wearing a bra and crying over how horrible my LinkdIn profile looks.
1 day agoebregman Programming/Distribution
Thanks for tuning in on Friday for our linear TV test! You sent hundreds of thousands of chats, we had a ton of people watching for every single hour, all around the world. The worldwide thing is so cool for me - I know we have a worldwide community, but a traditional linear network is so specific to a single territory, so that's pretty unique.
I'll keep you posted as we figure out what to do next here. Til then what was your favorite part? Any shows you watched that you wouldn't have otherwise? New friends you made in the chat?
2 days agostephard Art Dept. Coordinator
Hello Peoples! Happy Tuesday!
I just thought I would come write a little post about my first time Directing for RT! :) It was for this episode of Million Dollars But...
I twisted @bgibbles 's arm enough to let me direct 3 scenes from start to finish: Becca eats Rupert the Hot Dog Dog, Becca eats her friend's Bird, and Chris and his Puppet friend pick out an outfit! And by twisted Blaine's arm, I mean I asked and he said yes :) Thanks Blaine!!
So the process started by listening to what we call the "Audio Edit" and writing a script around that! Basically, the audio edit is the dialogue that comes from the roundtable portion of MDB. An editor and Blaine sift through the entire Alcohol-laden conversation, and determine which scenarios and which bits of conversation will make the best episode and then present that to the Episode Director. Then he/She takes that dialogue stream and breaks it up into scenes, puts the scenarios into Locations and adds in hilarious bits and jokes to beef up the comedy!
I wrote my script for the whole episode and then Blaine and I traded scripts, compared and contrasted and determined which scenes I would direct! Just that alone was a very fun process... especially since I had the flu and we had to do it all over the phone But for reals, I really enjoyed sharing ideas and collaborating. It was very fun to see each other's different ideas for the MDB scenarios!
Then from here, I started to shot list. Admittedly, this portion of the process is somewhat tedious and not my favorite, but it is so crucial and helpful. Shots that I plotted did change once we got into the actual location, but on a whole, shot listing helped me clearly see the scene in my head before we ever got to our shooting day. It also helped that I had the AMAZING Alex Toader to help my storyboard a scene that presented some challenges (see below)
Then we got to the shoot day! I was very excited to be there, and even more so because the crew was made up of a lot of my friends! I got to shadow Blaine on his scenes and then take charge on mine :) An added fun thing was that I was on Day 2 of a sinus infection, yay! (The flu really kicked my ass this year). My favorite part of directing is working with the talent, so it was super fun to work with @Becca and @Chris and of course, Rupert :) Ya know, they say to never work with Children or Animals in film, but I think we had a great time!
After the actual shoot day, we went into post-production. I really love this process too - it's where you see everything come together and it's super fun to see how things change and progress as the timeline goes on. We have such talented editors and sound mixers (shout out to John Moore and Jake Camita!) so they made this process so easy! We also had a few VFX shots and that was very interesting - giving notes and being very clear on what we wanted, so we didn't waste time and money.
All in all, I'm very happy to have gotten to direct my little slice of MDB, and I'm excited to hopefully direct more for Rooster Teeth in the future! It's been a bit since I directed (I directed my first film in 2015 and it premiered at Berlinale!) and since then, I've been really itching to Direct more!
Hope y'all enjoyed the Puppet Pandemonium episode of MDB! I def enjoyed working on it!
2 days agoKaoru27Umi Princess of Mars
I mean, we did have a groundhog tell us this was gonna happen. I'm a believer.
But yeah it'll never be spring.
I've been randomly updating my instagram with nice photography pictures and a lot of sky pictures for some reason or another.... but I think they're pretty? Sometimes my face is there too.
How's everyone doing on this snowy day?
8 hours agowesellis Staff Photographer
Another week, another big Let's Play family merch drop. This time we got the chance to shoot with Funhaus at a gorgeous house in the hills. I armed @coolnathan with a Kodak Fun Saver and here is the product of that:
doctor cool Nathan himself:
1 day agoEricHVela House Harkotherin
The primary reason that I want to play Sea of Thieves is to talk like a pirate.
Yet with an upstream bandwidth lower than a 56K modem (exaggeration - only slightly), there would be nobody else to participate.
You have to talk like a pirate in that game. Here's a poll to prove I'm correct (I hope).
1 day agoninjacake Senzu Bean!!!
Today gave us the new teaser trailer for the upcoming Dragon Ball Super movie. I want you to watch it and pay attention to the animation.
Now compare any frame from that trailer to this frame:
Seems the second image is far more detailed, but that doesn't mean I'm here to talk trash on the new art direction of the movie. Quite the opposite actually. To start off there was practically no movement involved in the second frame and it was all focused on nailing the details of an image rather than creating some dynamic animation. While I appreciate the extreme attention to detail with slow moving and close up frames, it's been a while since we have seen a simple design like this that will allow for more fluidity in the scenes.
One thing we can gather from the new movie trailer is that there is less emphasis on shading and more of a priority on fluid animation. The design is simplistic but opens up so many options for more detailed movement. I've seen people complaining about this, but I honestly think it's a breath of fresh air for fans of the series. It kinda looks like the original manga brought to life with amazingly silky smooth animation. The original Dragon Ball anime comes to mind. Just look at what they used to be able to do with the choreography of a fight:
The loose design will present a great opportunity to showcase some movement and with the animators assigned to this film I can safely tell you this will be a treat to look at.
22 hours agoLuckyBonez Lucky Bonez
G'day new friends!
I'm going to attempt to use this account (and journal) to keep folks up to date on my RT-related shenanigans.
For those of you that might fancy an introduction to the kind of trash human I am, my friends and I have a youtube channel where we host a weekly podcast! Have a squizz if you want, we talk about all the pop culture things and every now and again, the gang endure my RT ramblings and fangirling.
Feel free to ask me questions about whatever, too!
Okay, cool, rad, sweet, excellent, fabulous.
Love your faces <3
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