The Complete Package

CRWBY: Behind the Episode: The Complete Package

Join CRWBY as they open the studio doors for an in depth look on how each episode was made. Kerry, Miles and the team will walk you through the 3D pipeline and talk about how art, tech, post, and animation come together to create RWBY.

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Comments (50)

  • mrdudemanpants FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Things like this make me wonder how people can say that 3D animation isn't real art (legitimately, I saw a comment on a video for a completely different 3D animated project recently). Keep up the amazing work, CRWBY! You create some wonderful art!

  • Arrisay FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Do you ever make shots you don't end up using in the final cut? I know normal shows/ movies have tons of unused scenes as it gets cut down, but it seems like you'd have to be very deliberate with the shots you make in RWBY because of how much effort goes into each one.

    • rzanerutledge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 days ago

      We do occasionally have shots that get worked on and then cut from the final version, but that is thankfully pretty rare by the time it reaches comp (though it happened today for one shot, so yeah, it *can* happen). Usually editorial and Kerry have locked the cut right before or just as it gets to post, so we don’t end up with much if any unused work. (Animation, on the other hand, may tell a slightly different story.) The edit is continually refined and tightened as each step in the pipeline proceeds, but by the time it gets to post, we’re pretty close to final locked picture. 

  • lunchbox893 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Self-Named King of Zing

    1 week ago

    Also, Weiss layers two and three are freaking terrifying.

  • lunchbox893 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Self-Named King of Zing

    1 week ago

    Hundreds of layers per scene? Good freaking god... Oh, about how many layers are there in a typical RWBY Chibi scene?

    • rzanerutledge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 days ago

      Chibi is similar, but structured a little differently than RWBY. There is probably a similar number of layers (hmm maybe slightly less most of the time) but the characters themselves are treated much more like the backgrounds in RWBY. The “look” of Chibi is controlled a bit more by lighting rather than comp, though we do plenty of effects work and other enhancements. We also post-process 3D motion blur and pull other compositing tricks that are quite different from RWBY’s anime style. Must admit it’s fun to work in different styles on each show. 

  • HuntSD FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I would love to see a full on video edit of how they edit the final video. Video Editing is so interesting to me...

  • Jaune_Black_Smudge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Hey, if it's not too much to ask, but what are the specs on your guys' renderfarm? And even if you couldn't really specify because of company secrets and all that, then could you tell me how many core processors the RT renderfarm uses? 


    I've always been curious about renderfarms and stuff lately so 'm curious. 

    • jarble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      I would also love to know more about the farm. The hardware nerd in me to know all the details.... Core count, gpu acceleration, network, caching systems for ingest etc etc etc. 

    • Jarrett_Blumenschein FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Software Engineer

      1 week ago

      I think Josh Meehan will be getting up in a while and will be able to answer more accurately, but I believe we have 16 GPU Render machines that have 2-4 1080's each in them as well as 10 CPU render machines for the Comp and 2d jobs. Our GPU farm handles jobs on individual cards rather than using SLI and we are currently using the rendering software Redshift and are using Royal Render for organization. 

      In addition we can use computers on the floor to render lighter jobs if we need the extra bandwidth. 

    • plumpo FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Technofixer

      1 week ago

      I'm Josh. I build the stuff. 


      Like Jarrett said we currently have 16 full time GPU render machine. Each box has 4 GPUs. Currently sitting at (32 1080s and 32 1080Ti Cards). These are based on X99 Motherboards that support 4-Way SLI just to accommodate the cards (you don't use SLI when Rendering). CPU wise were running 5930k (they are only needed for the PCI-E Lanes). Each box has 64gb of Ram but we can expand to 128gb. 1200-1500w PSU's depending on what GPU is in them .


      Our Modeler/Lighters machines get added to the GPU farm when they go for home for the day. They are running GTX 1060s around an i7 7700k and 32gb of Ram. Some have additional GPUs or better ones, just depends on what breaks and what I have lying around to swap in. 


      CPU wise we have 8 Dedicated 4770k from recycled workstations and a bunch of 4790k machines that kick on when people go home. This handles our CPU rendering, but we are looking at building out a stronger dedicated CPU solution. 


      This is a few months old, but both cabinets are full now. The 4 boxes at the bottom are the 8 4770k machines (mini ITX board 2 per case and got moved to another spot on the racks.  


      [img]itS1rA6.jpg[/img]


    • DavidBatterb FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 days ago

      Same ... I was wondering how long an episode took to render ... and whether it was one machine. Or multiple machines.

    • Jaune_Black_Smudge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 days ago

      @plumpo


      So I was doing a little bit of light research on the whole hardware side of rendering because I'm a total noob when it comes rendering and all that but I hope you could answer a few curious questions of mine.


      1) Is there a ratio between the GPU and CPUs that you guys do? Like, there needs to be x amount of GPU cards to y amount of CPU cores? Is there a certain amount of GPUs that you need to balance with the CPUs? What do you have to take into consideration when you're using the GPU and CPU together?


      2) This is just more of a question about personal preference. But if you could, would you use an Intel i9 processor for the renderfarm? What would you need to change, GPU wise? Would the CPU be too powerful for the GPUs? Would an i9 be able to work with a 1080Ti?


      3) Is there a reason why you prefer the 1080Ti? What do you think of the GTX Titan Xp? Or the monstrous GTX Titan Z, which is said to be like 2 Titan Xps in one? Would it be better or easier for your rendering or would there be problems? Is the GTX Titan Z too focused on gaming to be used for rendering? Other than cost, what other factors may come into deciding this? Would you need to change something CPU wise? And yeah, I know that would also require better motherboards among other stuff as well. 


      4) Altogether, using just the CPU and GPU render machines you have, what would you estimate to be the amount of time it takes for the crew to render an episode of RWBY? How about Red vs Blue and Camp Camp?


      Anyways, if you get the time, I hope you answer. 






       

    • plumpo FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Technofixer

      3 days ago

      @Jaune_Black_Smudge 


      This was not proofread and probably filllllllled with spelling/grammar errors. Blame the schools, not me. 


      1) For GPU Rendering the CPU is mostly used for the house keeping side of things (setting up renders, moving files, and probably like math of some kind?) The vast majority of the work is being done in the GPU. If the scene is to heavy for the VRAM on the cards, Redshift (the GPU Renderer were are using) can spill over to the System RAM. There isn't an exact ratio, but 16gb or RAM per card seems to be a sweet spot, so we run 64 on the machine for now. That could go up as the complexity of the shots change. The big thing to look for on a CPU when doing GPU rendering is the PCI-E Lanes the CPU/Motherboard has available. Redshift requires at least 8x Lanes per card, so we need a CPU with at least 40 to run 4 cards. 


      2) i9's are nothing special. They are literally just remarked i7's from the higher end of Intel's Enthusiast line. The current i9 7900X is just the newer i7- 6950x. I like that they are making the lineup more distinct between the series, but this current batch is way to expensive (in my opinion) for GPU rendering right now. Currently the i7-6850k is $350 vs the $1000 for the i9-7900X which is the first chip with enough PCI-E Lanes to run 4 GPUs.  Running both boxes next to each other with identical specs. you wouldn't see major difference in the speed (for GPU Rendering). 


      The 1080ti will work with most CPU's you're just going to bottleneck its perforce on lower end chips in games. But you don't need an i9 at all to GPU render. If we were to swap to an I9 Build I would need to replace the motherboards, but other than that everything else is good. i9's are on the X299 chipset while the 5930's are on the X99. 


      3) Price. Those cards are nuts butts expensive. GPU rendering really hits its stride when you begin parallel rendering, where one machine is working on multiple frames at the same time. We have our farm set up so each card is working on a different frame of a job. If we need extra muscle we can swap the configuration over so 2 cards are working on the same frame and see a linear improvement in speed, but anything past 2 cards you start getting pretty steep diminishing returns. So its better to have as many cards running simultaneously as possible. 


      If lets say a $3000 Quadro is twice as fast as a 1080Ti (Probably isn't, its just easier math). For the price, I could run 4 1080Tis, and the 1080's would finish 4 frames in the time it took the 1 Quadro to finish 2. Plus its nice to have as much redundancy as possible. Cramming all of your budget into one case means that if anything goes wrong in that case, you're entire farm is dead. But spreading it out into more "less powerful" machines, means if one goes down you're not screwed. All of our parts (save for the server cases) are consumer grade. So in a pinch I can find most of it locally if needed. 


      The big thing the Titans, Tesla and Quadro cards have over the Geforce line comes down to Memory. And the 1080Ti makes the Titan impractical for rendering at almost 2x the price for 1GB More VRAM. The more/faster memory the card has, the more complex the shots can be rendered. But actual render times don't vary enough to justify the price tags at our scale. Now if you're Pixar, you need (and can afford) a truck load of $3000 GPUs with 24GBs of memory. We're not there yet.


      Even over the course of this season of RWBY we saw the complexity of shots grow past the 8GB of ram on the 1080's and the 11GB of the TI's helped drastically. 


      If they gave me the budget for the cards, I could drop just about any Nvidia GPU on the market into our boxes. The only considerations would need to be on space, cooler and TDP. Provided Nvidia doesn't drastically change the width/length of the cards these rigs solidly future proofed until PCI-E 4.0 comes out (and even the extra bandwidth might not impact render at all at this level).


      4) Its hard to pin down a time on how long things take to render. It varies drastically from shot to shot and episode to episode. I don't watch the farm for anything more than stability really. Some things render in seconds, others in hours. 


      Different software packages require different render solutions. Not everything is optimized for GPU's. The Toon Lines around all of the characters in RWBY are 100% CPU rendered, while the rest of the show is GPU. All of the Comp Work that Zane's team does is CPU rendered with Some GPU acceleration here and there, but mostly CPU bound. Same goes for RvB's animated shots. 


      Camp Camp and all of the rest of the 2D shows are CPU rendered.


      Industry wise of the next couple years I think you're going to see more and more things swap over to GPU rendering or at least Accelerated. 


      For context, at the end of RWBY 3, it was calculated that the season would have taken 100 Machine Years to render (had it been done on 1 CPU, but we had like 60 at the time). When we first started GPU rendering we mathed it out and 6 980Ti's could have done the entire season in around 8 days. GPU rendering is just insanely fast compared to CPU. Just A LOT of software needs to be completely retooled to take advantage of it. 


      Anywhooo....Back to Path of Exile!









  • mooseyluke FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I guess that explains why there's been so much sitting and talking this volume

  • JROY FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gaurdian Lvl.1

    1 week ago

    So I'm curious was the whole flintlock pistol thing a jab at the fandom for thinking Blake's parents were Pirates at first?

  • Invader-Jim FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    The fuck is a god ray?

    • pangy FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      If I remember from college god ray acts like the sun, a single directional light source that shines down from the sky and is typically a lot stronger then other lighting options.

    • alexorion FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      Rays of light you can physically see coming though a window or though cloud cover.

    • rzanerutledge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      “God rays” (I’ve also heard them called “Jesus rays”) is just slang for light rays that are visible in a scene. Sometimes coming through windows, skylights, clouds, fog, smoke, trees, etc. You see them in windows in the bedroom scene in Episode 8, as well as Salem’s meeting room, Leo’s office, through the trees in the firefly scene in Season 4 (from moonlight), through windows at Schnee manor, skylight in Salem’s ... basically all over the place in various forms. Usually lighting renders a pass that comp manipulates and integrates into the scene. Sometimes comp generates them with filters through a layer (of smoke, say), as needed. We also add dust motes or other shimmer effects to them, if called for.

    • Invader-Jim FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      Crepuscular rays?  Sun rays?  Sunbeams?  For the love of......


      Cheers for the replies folks.

    • nicus9 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      Ray4fd74cb8bda57.jpg

  • Shunketsu FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Now all I can see is evil, dark Weiss. I realize that is oxymoronic.

  • gem_scheltema FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RTBox reviews each month

    1 week ago

    The lighting was on point; the contrast between the RWY and the Blake scenes are a great way to show how different their situations are as well.

  • GizmoGeek FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Em

    1 week ago

    Such an eye watering amount of compositing omg, Great work Crwby  

  • PhantomAC FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Not Otaku, Just Nerd

    1 week ago

    You ALL have done, and ARE doing AMAZING work. please keep it up. I love ALL of it!!!

  • ctaekotemple FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    There really are a lot of details you guys attend to in order to keep the animation from looking flat.  I like knowing that you put in that kind of attention.  It adds a lot of dimension and mood to each scene.

  • Zahlen FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Danger Noodle Animator

    1 week ago

    As always, from an aspiring animator from a team of artists inspired by Monty Oum, RWBY, and Rooster Teeth: thank you very much for these episodes.

  • bilgoosh FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold The one and only...

    1 week ago

    Paused at 1:47, whose face is next to ReynoldsWrap.jsx? Is that Miles or Jiles?

    • rzanerutledge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      That is actually Rob Reynolds, former RT post supervisor. We immortalized him with a tool that allows us to “unwrap” our backgrounds from Lighting into their respective layers/AOVs (diffuse, specular, shadow, global illumination, reflection, refractions, emission, etc.). Looking at the background in this way gives us even more control over various elements (and also makes that one layer into about eight layers). All of the buttons in that panel are various convenience tools or scripts we use regularly to comp shots. 

  • somegamer93 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Doing a fantastic job CRWBY i wonder if it would be too much to ask for Weiss to get a more practical outfit if team RWY intentionally goes into a fight though just story wise since she's not making an escape anymore she's basically in a fancy dress and high shoes which would limit her mobility compared to what Yang, Ruby and Blake are wearing actual shoes or boots, I can't be the only one who notices that right? 

  • xdrfiredogx FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Ha! Always knew that if we dug down deep enough we'd find that Weiss had a dark side to her.

  • EquinoxTheHunter FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Equinox

    1 week ago

    The animation looks great!  And it's only getting better and better.  Spectacular job, CRWBY!

  • PacMonster FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Regarding that extra light layer, I believe it was mentioned in a previous CRWBY video but that's also known as rim lighting or back lighting. It's a technique to make the subject stand out more against a darker background.

  • Jaune_Black_Smudge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Thanks for all your hard work.


    While I have issues for days with the show's writing, you and everyone else in production are killing it!

  • haloman362 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    what i love about this is that when i watch the episode the first time i love the plot to it and watch for the plot, but then i go here and admire the blood they put into making the show and the hard work they do to make the animation look phenomenal and clean, unlike seasons one and two where parts of the animation were choppy (which is fine because they didn't have as many people working on it and a lot of money to put a full effort into it) and even some of the weapons or objects went right through the characters.


    after that i go back to watch the epsiode again just to admire the animation behind it and the work they have in it




    thank you CRWBY. without your effort this show might not be as good or even here.

  • ElfMellon FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Zone 2 Weiss looks like she cried a bit too much with makeup on.

  • Alpha0727 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Awesome job CRWBY! Without you guys, RWBY would not be able to evolve and improve!

  • CallumGibson FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    The difference is like going from Intel Graphics to something like a GTX1060. It's nuts, considering it happened overnight Volume 3 --> 4.

  • YoBoySarge FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold You just got sarged

    1 week ago

    Good stuff

  • blspeiser FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Y'all are killin' it this volume. So cool to give us a chance to appreciate the specific work that so many behind-the-scenes people do. 

  • extragarb FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Just in case you didn't know, you guys are awesome! You're doing such a fantastic job with RWBY. Thank you so much

  • Synchronizor FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    RWBY has come so freaking far since the early days of a few animators banging on a hacked-up version of Poser, and it really shows in the end result.

  • Physco09 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Physco09

    1 week ago

    The biggest thing I was just amazed about in this episode was the small dust specks in the light during the scene with Weiss and Yang, then watching all this about the layers, lighting and all the work that it takes to make a scene like that happen made me appreciate it even more. SO much has gone into this season that it just fills my heart  heart_eyes I love it!

    • xdrfiredogx FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 week ago

      Same here, I had to pause and just stare for a moment. Looking at that and then remembering season 1 where sometimes the characters floated or objects ghosted or all the silhouetted background characters... it's truly amazing how far you guys have come in what's still really a relatively short amount of time. 

  • colespock FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    I say this every time it feels like, but nothing but love. This weeks episode of the show was amazing, and all the hard work you all do pays off. Thank you. <3

  • Dove93 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    you do sell it well enough, I've been blown away by the improved it just keeps getting better and better. 

  • thmsmcd6 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    All of CRWBY is doing a great job. We appreciate all the effort. The show looks amazing.  smile

  • albinolass FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Loved looking at all the layers. So interesting!

  • KingFante FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 week ago

    Massive props to CRWBY on chapter 8. God rays in the Weiss/Yang scene looked great. Overall animation for the show is top!