2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

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  • Activity

    • It's Here! It's Here!

      6 years ago

      2xDouble

      Ladies and Gentlemen, the Guild Wars 2 Beta client is now ready and being distributed as we speak.

    • 6 years ago

      2xDouble

      Welp... Got my Guild Wars 2 CE pre-purchased (I think... fkn Gamestop...), and the codes entered and account set up. All I need now is the email letting me download the client, and I'm ready to go!

    • 6 years ago

      2xDouble
    • GW2 Catch-up: Beta Testing

      6 years ago

      2xDouble

      Ladies and Gentlemen, it's time. The Guild Wars 2 Beta testing phase is in full swing. The first round of public beta tests began today, with the "press only" invitational. Noteworthy participants include CynicalBrit (ironically not TotalBiscuit himself, due to scheduling conflicts, but he will be doing commentary. I'll let TB explain), and the crew from GuildCast on Gamebreaker.tv: Gary Gannon and Mike B. The NDA is rather light for the press tests, but there is an embargo in place until Monday, so no live streaming unfortunately. But all the major game news outlets are gearing up to unleash a flood of Guild Wars 2 news starting February 20th.

      Now, the Guild Wars 2 public Beta tests are going to work a little differently than conventional "open beta". In fact, there is no "open beta":

      Martin Kerstein:

      We purposely didn’t use the term “Open Beta”, we mentioned Beta Events. To some people Open Beta means unlimited access to the game and everybody on the interwebs can play it. This is not what we will do.

      We will do Beta Weekend Events. Those of you who played Guild Wars might already be familiar with the concept. It means that many of you (like the blogpost says) will get a chance to participate in specific Events, but access won’t be unlimited – there will be some kind of selection criteria and the beta period will usually start on a Friday and end on the following Sunday.


      As stated in the blog post Martin references:

      Mike O'Brien:

      in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

      So stay tuned to our official Guild Wars 2 website, our Facebook page, and this blog for more information about how to participate in an upcoming beta event.


      See you there!

    • GW2: Onward and Upward!

      6 years ago

      2xDouble

      I'm having difficulty making interesting articles out of the information I have left to convey, so this week I'll move forward to other Guild Wars 2-related news. Most notably, the "loss" of two prominent members of the Guild Wars 2 community.

      Rubi Bayer, super-fan, author of the Flameseeker Chronicles column on Massively, persistent co-host of Massively Speaking and Guildcast podcasts has left her position as community manager at Massively.com. Naturally, only something pretty epic could tear her away from covering Guild Wars and Guild Wars 2 and this is no exception. She has been hired by ArenaNet's CM team! We should be hearing some great things from her in the future. Don't worry though, Guild Wars fans. Rubi's position at Massively and Guildcast has been filled by none other than Elizabeth Cardy, better known as Elixabeth from TalkTyria.net! See Rubi's departure and Elixabeth's debut in this episode of Guildcast.

      Fans may also recognize DeBussy, from Wartower.de, equal super-fan, excellent actor and journalist, and fantastic front-man for the Wartower Spotlight video series. DeBussy has also moved up, taking a paid position with GamersGlobal, and the Wartower crew cut together a wonderful "parting gift" for him (and a special treat for us): Why the Devs Love Guild Wars 2. So much love... Manly tears, dude... manly tears.

      While we may not hear as much from Rubi and DeBussy, rest assured we haven't heard the last of them. I invite everyone to join me in wishing Rubi, Elixabeth, and DeBussy the best in their new jobs!

    • GW2 Catch-up: The Minor Races, part 3

      6 years ago

      2xDouble

      Bet you thought I’d forgotten about these, didn’t you? Finally, I have more than one to talk about. Though not the ones I've been hoping for, they'll do. Purely coincidentally, we'll be talking about two of the more "dimwitted", neanderthal-like races of Tyria, and how their strength, fervor, and downright zealotry secure their places in the world.

      The ape-like Grawl are easily underestimated and overlooked for their simplistic mannerisms and lifestyle. While not the brightest thinkers among the races, the Grawl do have a savage intelligence. Grawl have been in Ascalon as long as any historical records, possibly predating even the Charr. Biologically, they are similar to humans, though slightly larger, but share several physical characteristics with the Charr as well, leading historians of both races to "accuse" each other of sharing an ancestry with them. Sociologically, Grawl typically want to be left alone, attacking invaders and swarming over any who threaten their "gods". They live in small family-tribes and constantly battle for their "gods". Grawl worship animals and objects similar to the Norn Spirits of the Wild, but instead of a spirit representing Bear, for example, the Grawl will worship a specific bear that they deem to have "power" or house a special spirit. Choosing gods essentially at random naturally causes some "religious conflict", so the Grawl often battle each other to prove whose "god" is more powerful. Other races have figured out how to use this hilariously to manipulate the grawl (I won't spoil it here, but if you're curious, look up "The Mighty Oooh" on the wiki). Grawl have a long, rocky history with the Charr, being defeated repeatedly by the ferocious kitties, and frequently subjugated. Grawl always proved unruly for the Charr, seemingly unable to fathom the Charr commands and tactics in groups beyond a small squad. Grawl are a sad race, really, Constantly manipulated and provoked, subjugated, and even downright enslaved... but they are far from tragic, unlike the next race.

      The latest info from ArenaNet details the tragedy of the Jotun (sounds like "Joe-ton"). Somewhere between ogres and giants, the enormous Jotun dwarf even the mighty Norn in stature. Like the Grawl, the Jotun are also a nomadic, tribal people, but they believe power comes from their blood... and they're not too far off. The Jotun are a tragic race, even more so than the tragic sacrifice of the Dwarves, because they sacrificed everything they had to petty vengeance and pursuit of "purity". The Jotun were once a mighty, magical race, with construction and magics rivaling, if not more powerful than, the Asura. The ancient Jotun leaders, known as the "Giant-Kings", were and are revered as "tremendously powerful beings", and thought to have predated the arrival of the Human Gods. All modern Jotun, in some form or another, are descended from those Giant-Kings. But, in a vain attempt to maintain lineage and the powerful bloodlines of the giant-kings, the Jotun turned to civil war. Hungry for even more power, the giant-kings turned on each other for total dominance. Over centuries of war, they eradicated all who knew of their powerful magics and techniques to protect themselves (and their bloodlines) from it, and intermarry within families to conserve their "blood purity". The Jotun have fallen to pure savagery, respecting only strength and instantly turning on any leaders who show any sort of weakness. This is similar to the Charr method of "promotion", but unlike the Charr, who weed out weak leaders to strengthen the warband, the Jotun mindlessly turn against each other without forethought. Jotun have no diplomatic relations with any species, relying on their own physical strength and bullying any who wander into their territory. If two tribes of Jotun meet, they will not stop warring until one or both is annihilated. But, despite their savagery and horrible lack of foresight, the Jotun are not entirely stupid. They have an almost Skritt-like deviousness when it comes to dealing with others, lying, cheating, stealing, and looking out for only themselves under the guise of "friendship". If you pay a Jotun for protection, he'll likely take your money and beat you anyway. If you attempt to form a treaty or alliance with them, be prepared for them to turn on you as soon as they feel they have an advantage over you. Never, ever trust a Jotun.

      There are still more races and species waiting to get their spotlight, and I'll be writing up information about them as ArenaNet releases it.

    • GW2 Catch-up: The Simple Life

      6 years ago

      2xDouble

      The Simple Life (scenery and RP in GW2)

      Sometimes you just don't feel like playing a game. You want to be in the world, but you don't feel like killing monsters or climbing mountains or smithing your "level 80 uber-sword of awesome". So what can you do? go jump in a lake? Well, you could, but there are monsters there too... and that's not where I'm going with this. This is the character that you put into your character. This is what you do when you just want to chill. This, ladies and gentlemen, is the RP experience. "What? playing a role in a role-playing game? absurd!" ...no, really. Read on.

      Setting the Stage:
      Everything in the world is there to be enjoyed and has its own layers of beauty: the sound design, the art styles and execution, the music selections, the whole ambiance. As you already know, the artwork and backdrops in the game are incredible. If Guild Wars 2 had nothing else, that would be enough... but there's so much more to the world than just being pretty space. The world and continent of Tyria are alive. You see the tall grass shift and sway as you run past, and hear the reeds swish against each other, while birds chirp and chitter away in a nearby tree. You practically feel the sun's beams on your face as a small breeze blows through the sunflowers. Your metal boots clang and shift as you step out of the grass onto the cobblestone path. You step into the grand city of Divinity's Reach; you hear the soft shoes of Scholar professions running down the hard stone paths, and their steps are different from your own. You hear merchants and townsfolk chattering about local gossip. Scenes just in this one city vary from the carnival-like plaza center, to the austere and ritzy Opera House, to the grandeur of the Garden Orrery and the Palace keeps, to a simple tavern. There are dozens of backdrops to act out scenes, or to just lie back and enjoy the fine detail.

      Inside the Actor's Studio:
      But you can do more than just look. Guild Wars 2 has lots of different tools for the RP experience, and for the general ambiance in the living world. ArenaNet started off by giving players a new dye system, giving players unprecedented customization in their armors with up to three dye channels per piece, and as many as five different channels for multi-slot items (like a cape and cowl cloak). Lead Character Designer Kristen Perry talked about dyes at much greater length. Simply put, dyes are incredible, but Guild Wars 2 doesn't stop there. They also give you separate Town Clothes to wear. Town Clothes are a different costume-like set of equipment you can toggle on and off from your character screen. They are just as customizable and dyable as armor system, though switching to Town Clothes disables your skills, so be careful when RP-ing in dangerous areas. Then ArenaNet gave players things to do. The ability to walk without running was a huge deal for RP players, almost as important as the ability to jump. Emotes have long been a staple of the MMORPG, and Guild Wars 2 is no exception. Many Emotes are voiced as well as highly animated. They're all quite impressive, but this one is my personal favorite (you'll know it when you see it). Guild Wars 2 furthers this well with the freedom of custom emotes. No longer is it merely "[PlayerName] let out a big laugh", but with the commands you can say "[PlayerName] laughed at [OtherPlayer]", or "[PlayerName] laughed about the funny doggy."

      Activities:
      I suppose Activities aren't really part of RP per se, but they are still things to do when you're not fighting or questing, so I'm sticking with it anyway (and leaving out the Bar Brawl, heh). ArenaNet has teased their little "mini-games" for quite some time, but unfortunately, we know precious little about the Activities available in Guild Wars 2. The ones we do know about are impressive and quite varied. I've talked about the arcade-style Target Shootout game, and the ever popular rugby-like Norn game Keg Brawl. ANet has lifted the veil slightly on a music game/jukebox in Divinity's Reach known as Uzolan's Mechanical Orchestra (seen in that "festival" picture above), a teased Snowball Fight game, and an Asura game featuring floating golems that explode. Activities provide new ways to play the game without ravaging beasties and baddies, and can yield some new rewards and crafting recipes for your trouble. Check out IGN's article Killing Time Without Killing for a few more details.

      That pretty much sums up the "game outside the game". I know I look forward to the incredibly deep immersion of the game, and I hope you all do too!

    • Year of the Dragon

      6 years ago

      2xDouble

      Guild Wars 2 fans...

      It's time.

    • GW2 Catch-up: Underwater Basketweaving

      6 years ago

      2xDouble

      All that stabby-rolly-jumpy-shooty stuff in Guild Wars 2 got you exhausted? Why not take a break and take up some handicrafts? You'll need three things: crafting skill, materials, and recipes... oh yeah, and workstations to assemble them.

      There are eight crafting skills, or Disciplines. Armorsmiths create heavy armor pieces, with Leatherworking for medium armor, and Tailoring for light. Weaponsmiths do exactly that, they'll smith your blades, blunt weapons, and shields to a mirror shine. Skilled Huntsman crafters can build all manner of bows and guns, and also the handy Torch and Warhorn weapons. Artificers deal in more arcane construction, building the magical staffs, scepters, and foci used by casting professions. Jewelcrafters can slap gems onto rings and other trinkets for any adventurer to use, and Cooks, obviously, make food. (called "consumable", but that really depends on the skill of the cook, doesn't it?)

      Crafting skills are easy enough to obtain. You can learn all eight, but you'll only be using two at a time. You learn disciplines from "master crafters", similar to skill trainers, that will be hanging around together near the workstations. You can pay them to switch your expertise between the eight disciplines as well. Your progress is "saved" between them, so once you reach level 30 in Armorsmithing, you'll always be level 30 in Armorsmithing, even if you drop it for a different discipline. Even better, if you craft items and components (such as the bronze hook) that can be used by both your active disciplines, your skill in both will increase. Don't be too careless though, the cost of switching rises depending on how skilled you are in each discipline. This means that if you decide you want to drop your high-level Armorsmithing to try your hand at Cooking, the Master Armorsmith will charge you a higher fee to switch back and craft your new chestplate. I should also mention that ranking Crafting skills are just as easy and quick as learning regular skills. You should always earn enough crafting skill creating your own equipment to be able to craft the next "tier", so there's no need to craft 500 "vendor trash" items (unless you really, really want to).

      Gathering Materials is also pretty easy. You don't need any special skills or professions to collect materials, but you do sometimes need harvesting equipment. Players will need to buy threshing sickles, mining picks, and chopping axes to gather grain, ore, and wood resources from existing resource nodes, but other nodes such as flowers can be collected without. And don't worry about racing to mine that copper ore you found to beat other players to it, the nodes are phased. Once you dig all the copper you could find out of a vein, when someone else comes along, they'll find their own copper vein to dig up. Now, some materials will be harder to find than others, but that's where the other two methods of obtaining material comes in. So, you don't want to do none of that silly swinging and mining, you want to just kill stuff for your crafting? Well good news! Enemies will sometimes drop crafting materials and loot items. Everything you find is made up of materials, wouldn't it be marvelous if you can somehow extract those materials from items? Well good news! again! you can do exactly that by the use of Salvage Kits.

      Now we have our skills, and our ingredients, what are we to do with them? how do we take these smelly things and make delicious items, like weapons and armor? One word: Recipies. Recipies are exactly what they sound like, blueprints for creating items. You start off with some basic recipes, and you learn more as you level and rank up, but the real depth of crafting is in Discovery Mode. That mode lets you experiment with different combinations of materials in an attempt to "discover" new recipes. It uses an almost Minecraft-like interface (though realistically, it's nowhere near that involved. it's actually more like Terraria's crafting), where you place materials in the window and it tells you whether or not that combination will make an item. When you craft a specific combination, the recipe will be unlocked and recorded so you can always remember how to make that item. Strangely enough, enemies in the field can also drop recipes sometimes, and they'll be recorded in your journal.

      I've mentioned them several times already, but Workstations are places where you do most of the crafting. Like Minecraft, you smelt ores in a Furnace to create craftable metals, and you use a Workbench to create things out of most materials. In addition, there's a Tanning station to work on leather goods, and presumably other "pre-crafting" stations like the Forge to process raw material into crafting components (much of which can still be done at the workbench). We have precious little information on logistics of crafting, so we'll have to wait and see what, if any, different workstations are for and whether they're actually required every time. At any rate, Workstations are very easy to find. They're always located near a waypoint, in every major city, and available in many small towns and outposts. The multiple stations are typically very close to each other, and each visible from the others.

      Workstations are very user-friendly. As I said before, the station will tell you how many crafting recipes, if any, you can make with a specific item or combination, and will give you hints to compatible items by greying out incompatible materials in the inventory window. When you click "craft" it will take a second or two to create the item, but you can choose how many you wish to craft per "craft", or simply click "craft all" to use all the materials available to create as many of that recipe as possible.

      Here's a slightly shorter summary. This video isn't the best example, but shows the mechanics well.

    • GW2 Catch-up: You've got Achieveables!

      6 years ago

      2xDouble

      In light of the recent blog post by Eric Flannum and Jon Peters, now seems as good a time as any to talk about the immaterial rewards of Guild Wars 2: Achievements.

      Now, most people are familiar with the concept of Achievements. I hear there's an entire website dedicated to them somewhere, but who the heck knows where that is? For those that don't, Achievements are little rewards and badges awarded for completing certain tasks in the game. These may be unavoidable (and generally boring), like getting one for completing a level, optional, which are more like hidden mini-quests, and inspiring, which really flesh out the game and make you think about the experience you're having. See Extra Credits' episode on Achievements for more in-depth detail. Suffice it to say Guild Wars 2 will also have achievements of several types.

      Guild Wars 1 had Achievements in the form of Titles, though it is held up as an example of "not really achievements" for some reason. Guild Wars 2's system includes both, as well as a Gamerscore-like system called "Achievement Points" for tracking progress and comparing them to friends. Guild Wars 2 has three types of Achievements: Ones simply called "Achievements"; repeatable Daily and Monthly Achievements, also known as Feats; and equippable Titles.

      Basic Achievements set up long-term and specific goals. These are often difficult or very time-consuming to complete, and encompass a wide range of activities, from mastering every Weapon, to completing every Dungeon, to participating in Activities, to making trades in the Marketplace. These tend to be worth the most achievement points, and some open up repeatable Dailies when completed to continue increasing your scores.

      Moving on from that segue, Daily achievements are fairly easy. You can see Totalbiscuit earn several Daily Feat Chests without ever knowing what they are or how he got them, just playing the game and having fun. They are little rewards, usually in the form of treasure chests containing XP bonuses, that increase in-game "productivity" for the first hour or so. They are primarily an effort to balance out the people who have more time to spend playing vs those who have less. As the name implies, Daily Feats reset every day. Like the Daily achievements, Monthly achievements are also repeatable, but are deeper or more complex activities, setting up longer-term goals compared to the Dailies. Monthly achievements are typically worth more experience bonuses and achievement points than Dailies. Daily and Monthly achievements also have a tier system, essentially letting you earn them multiple times per time period for increasing rewards.

      Titles are a different way to display and track other achievements, almost identical to the Guild Wars 1 system. Titles are earned by completing specific Achievement tracks (supposedly, sometimes several at once). Fortunately, everything Achievement-related, including Titles, are account-based, meaning you can work toward any achievement with any character on your account, including completing advanced tiers of the Daily feats. This feature is actually necessary for some Achievements, such as the aforementioned Weapon Master, which requires multiple characters to complete as no single profession can equip (and therefore master) every weapon.

      That about wraps up these little in-game presents (get it? Christmas puns. ha! ...I'm sorry.), be sure to check out the Guild Wars 2 wiki for more details and examples, and if you'd like to theorycraft a bit, head over to Guild Wars 2 Guru and see some suggestions we came up with. Feel free to come up with your own and post them there, or here in the comments.

  • Comments (27)

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      You playing this weekend? :)

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        Hahaha sounds about right :P

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        It's not so bad... it only hurts for a minute... then you wise up and play WvW instead... Walk smack into a waiting army you thought was an empty corridor, blow some stuff up with a trebuchet, and tell everyone what a fabulous time you had! haha.

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        Yay :) I sitll only have the thief and ele down so I'm definitely going to give a couple other professions a whirl next time.. the necro and guardian maybe? I still haven't braved PvP yet though going to try to suck it up sooner or later haha

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        Me too. It was tuned quite well this time, and the new optimizations aren't quite ideal yet, but a whole lot better on my "ancient" system. I could actually play my Mesmer and Engineer this time with precise enough timing to excel.

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        Hey its all good just haven't played with you yet :) Are you enjoying the beta? I am really liking the scaling of the dynamic events and tried my hand at WvW this weekend... little chaotic but with a little refinement this is going to be epic.

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        I did, actually... sorry I didn't get in touch with y'all.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Most of my RL friends like to "overlook" my gaming tendencies so its just guildies for me :p Its awesome that you can guest on any server, though I doubt the next few events will implement that since they'd have to work out the kinks in the server overloads. I found it a little ridiculous I had to rezone or log out til I eventually got into the same instance as my bro when we were trying to meet up.... it would have been nice to bring your party with you. I didn't lag so much as I was always in the overflow, it took a couple hours to get to the top of the queue.

      But anyway if they do I'll come hang out. I need to try a ranger every time someone ran around with a pet I wanted one :( There's so much to try, hopefully we can access the Asura and Sylvari next run.

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        That's true. Most people I know were caught up wanting to play the PvE content... I was afraid to try the PvP because my connection is so wonky (and I'm generally weary of PvP in general). But the WvW stuff is definitely something I'll check out next round, I wasn't aware that it was on still actually so I'm super curious now.

        But as you said... I do want to leave some surprises for launch :p So maybe I won't get too far into it if it is available...

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        Yeah, but testing the overflow servers was pretty much the point of the test. ...that and the WvW matchup and server transfer systems. Hopefully enough people generated enough valuable feedback/data that ANet can get it up to perfect by launch.

        I'm Really looking forward to trying out the Asura and Sylvari as well, though I'm a little hesitant to do so if they're available... gotta leave some surprises for launch, right? ;)

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      OK so either you're reeling from the weekend or you were too busy to play too ... but please tell me you got to play a little too! I'm so used to reading your thoughts first :P

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        I did, actually. I had a lot of fun, though I didn't have nearly as much time to play as I would have liked... stupid Magic prerelease tournament taking all bloody day...

        I had major lag issues, unfortunately, and thanks to the CPU-lock, changing the graphics settings didn't help much. That ended up being kind of a mixed blessing. I knew the framerate wouldn't improve, so I could see how beautiful the game was at max settings, if not how smooth it could be. And the best thing about it was, even at a pathetic 5-10 fps, the game was still playable (unlike TOR). In fact, I was doing better than most Rangers near me at managing my pets and keeping them alive while still actively moving/dodging and dealing damage. Exploring around the world and searching out pets to tame was exactly as fun as I'd expected... TONS! lol. Shame though, I really wanted to try Mesmer out proper, but the lag issues made the precise timing required impossible...

        I ended up rolling on Tarnished Coast, with some other RL friends, and will likely roll there again if you'd like to join me/us.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Hey are you on Maguuma for sure this weekend?

    • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      I'll probably do another link dump at some point. There's not really that much else going on. right now... just a few videos floating around from GStar and a couple of interviews from GuildWars Insider and Wartower... Although, GW2 did just take #10 in the Gametrailers.com "staff picks" and #2 in the "voter's choice" for Most Anticipated Game of 2012. Gametrailers is a notoriously console-biased site, the fact it cracked the top 10 at all is impressive.

      I often think about putting together a database of quotes, videos, links, etc... and then I remember that's pretty much what the Wiki is for...

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        Yeah that is pretty much what the wiki is for... I'm sure it'd be cool later to do a just-videos or just-links forum though so that page doesn't get too crowded. Essentially its nice to have everything there so we can keep in the loop until we get our hands on the game after all... at that time most of my replies will consist of "OMGZ AWESOMEEE" and I will promptly disappear for a while :P

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Yes I've see some of those they're ridiculously awesome... the thing is they're soo indepth and so long, I like the idea of having separate posts to different aspects or just grouping them so they're more manageable. We should def start our own link dump later we get a chance... though probably when theres a bit more demand. I'm sure once theres more news on the beta and even if some of us get access there will be more buzz.

    • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      I'm just happy people are starting to read it. I really should have pushed advertising earlier, but I wasn't sure how long the info I've gathered will last. Truthfully, my write-ups aren't nearly as in-depth or complete as some others, like the one from Guru that Atreides linked in the GW2 forum, or this one from my friends at The Escapist.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      I've also added a forum post to help keep everything in one place, if you have a better way of organizing it (since they are your links lol) or anything to add you should post it there and I'll just change mine as an intro or something.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Awesome thanks :)

    • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      There we go. Wrote up a neat little link-article/overview about the GW2 catch-up. Posted copies of that in both the GW2 group page and the GW2 Forum.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Hey I was wondering if you wanted maybe we could organize links to your journal entries in a gw2 group forum post? since you're doing such a good job with these journal entries and all. It'd be nice to see if we can revive anyone watching the group that way..

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      That's some sound advice... every time I come back to the game I feel like I'm re-familiarizing myself with something that's been tweaked just a bit to make it necessary to get comfy again. So I've been stuck on my assassin and neglecting my other chars a bit. I'll probably take a weekend to go through to see where they're all at in the storyline.... while slowly chipping away at the defender title, now that I don't need to death level so much lol.

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        Oh totally. That title is way more fun now. Besides, they were right. How can you really become a "Legendary Defender" by letting the Charr kill you a billion times?

        Still takes awhile though...

    • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      Not yet. I have some vanquishing in Prophecies to do and finishing off mapping those areas. I'll be getting my minis filled by the end of October (only need a couple minis and I have three birthdays coming up then). That's not really a that big an accomplishment, I was lucky enough to fill in a lot of my Hall before the Reward Calculator came out (seriously, like a week before)...

      To be honest, it's all just killing time at this point. GW2 has pretty much ruined other games for me... heh.

      I'll certainly do my best to stay on top of the news. There's still lots of stuff to catch up on, though they probably won't be as deep as the Race Week highlights.

      • 2xDouble FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        Don't worry about it too much. GW1 isn't going anywhere, and the Hall of Monuments rewards will update live even after GW2 releases. So you have all the time in the world to get whatever. And you're pretty much done once you get 30/50 anyway, so no pressure at all.

        Incidentally, some of the easiest points are Weapons now, if you haven't done those yet. All you have to do is complete War in Krtya and Hearts of the North (the finale section/missions) and you should have enough to get two Oppressor's weapons. It's even easier if you have multiple characters, since each one is practically guaranteed a weapon.

      • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

        6 years ago

        Haha I know what you mean... I only played GW actively for about a year back in 2008, then got distracted by school, poor internet connections, and GW2 news... now I'm still trying to stay active when I can, chipping away slowly at titles and checking out the new content every now and then. Wayyyy behind you though, only at 23 now myself, hard to feel motivated at this point, even if they're making it a lot easier to grind things like the defender of ascalon title... I'll probably try a long haul next summer.

        I think you've done a great job so far, no worries.

    • TeriLK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bloiby

      6 years ago

      Hope you keep on top of the Guild Wars 2 stuff... I've been trying to follow but I'm caught inbetween wanting to know every detail now and trying to stretch it out for as long as possible before we get to taste at least a public beta. In the meantime I'm still working on my Hall of Monuments. Have you maxed everything out?

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