Daniel FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Writer/Director

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from Austin, TX

  • Activity

    • Immersion: Five Nights at Freddy's

      2 years ago

      Daniel Writer/Director

      Such a crazy, complicated production. But I think my first directed episode of Immersion was one of the best. And it was so much fun to make! It took a lot of planning -- and a lot of tech -- but we somehow pulled it off. And I could not have done it without such an amazing crew and reliably hilarious cast.

      For now, I'll share a picture on set. Soon, I'm sure I'll write more about how we did it. Just keep looking out for more Five Nights content!


    • 2 years ago

      Daniel Writer/Director
    • My Let's Play Live Experience

      2 years ago

      Daniel Writer/Director

      It's taken me a while to get my thoughts down, but I wanted to share a few things about my experience filming Let's Play Live.

      Last year, I went out to lunch with my buddy @jack and he told me a crazy idea——that Achievement Hunter was going to take what they do on YouTube and at RTX——and place it on a stage for one night only here in Austin, Tx. I immediately asked: “Has this ever been done before?” Neither of us were sure of the answer, but we knew it was a big deal for Rooster Teeth and an opportunity to film a unique and ambitious undertaking.

      To me, what was so interesting about exploring this event, was the answer to the question: “Why do people like watch others play video games?” Most people balk at the question. My parents certainly did not have an answer. It is a relatively new idea. Using this live event seemed like the perfect backdrop to answer this question.

      So I started broad. The potential chaos, frustration and —let’s face it—failure was all I really had to go with. I began filming five days before the event, talking to crew and filming the setup, then followed Jack around the Moody Theatre the day before capturing as much as I could. It was overwhelming to say the least. There were lots of moving parts, lots of technology, lots of people. I interviewed the crew initially, but realized early on that I had to stick to Jack in order to fully realize the idea of the show—and why so many people were going to attend.

      The day of the event was crazy. I had an extra two camera operators and sound technician join me and we split up filming the rehearsal, interviewing fans and portions of the show. I stuck with the Achievement Hunter guys the most, not only because I was a familiar face, but that is where the story was going to be. (And the funny). The guys were surprisingly "off." At one point they stopped noticing I was even there which was exactly what I wanted.

      But it wasn’t until a month or two later after reviewing a cut with Chris Demarais that I realized the story was not in the show itself, but within Achievement Hunter. Part of this was luck. There were so many variables. And the fact that Jack and Geoff had a fight right before the show could not have been predicted. It simply came down to whether or not these 6 guys could pull this show off (with the help of a lot of other behind the scenes talent of course). I know some people might think I constructed or manufactured moments. But I can honestly say I avoided this as much as possible. When making any movie—documentary or fiction—you have to construct your story with complications and drama. That’s what keep the audience guessing and, more importantly, entertained.

      In one way, we made a documentary about why people love Let's Plays, and in another, I made a movie about one of my best friends. I’ve known Jack for over 10 years now. I’ve known him when I had no idea what he did, to now being a fan of the crew he runs with. It was also fun to get to know Geoff and the guys and have the opportunity to see into their world a little bit.

      Maybe they'll let let me make another one...


    • Let's Play Live: The Documentary - Official Trailer

      2 years ago

      Daniel Writer/Director

      Hey everyone!

      I’m proud to share with all of you the official trailer for Let’s Play Live: The Documentary. It’s an exclusive look at Achievement Hunter and how the team pulled off a brand new kind of live gaming event. It not only explores why Let’s Plays are so popular, but also how the convergence of gaming and community are redefining the stages once reserved for only the biggest of rock stars.


      Let’s Play Live: The Documentary premieres Sept. 14th and is exclusive for Rooster Teeth Sponsors. So make sure to sign up for a FREE 30-day trial at RoosterTeeth.com/Sponsorship so you don't miss out, and to take advantage of our amazing Sponsor benefits. http://bit.ly/Become_A_Sponsor


    • 2 years ago

      Daniel Writer/Director
    • 2 years ago

      Daniel Writer/Director
    • So many RTX Panels!!!

      2 years ago

      Daniel Writer/Director


      I'm excited to say I am on 3 different panels this year which includes the premiere of my documentary about Let's Play Live! I'm will be hosting the Rooster Teeth Editing Panel again this year with special guest Freddie Wong and joining the Sounds of RT panel as well. All the info is below. Hope you can make it!

      Editing Rooster Teeth - Saturday, 2pm at the Hilton, Room 400

      I'll be joined by Chris Demarais and some Rocket Jump folks including Freddie Wong and Lauren Haroutunian. We're going to talk about how editors shape the story, the anatomy of a joke, and I'm sure lots of technical arguments about software. It's gonna be loads of fun!

      Sounds of Rooster Teeth - Saturday, 4pm at the JW Marriott Room 303.

      Sitting down with Clayton Dewet to talk about all things sound. We discuss a lot about animation and sound design in general.

      Let's Play Live Screening and Q/A - Sunday, 4:30pm at Austin Convention Center Room 12

      Super proud to present a short--but epic--documentary about the trials and tribulations of putting on Achievement Hunter's Let's Play Live performance. You'll see so much behind the scenes footage with Jack Pattillo, Geoff Ramsey and Gus Sorola, and we ask the question of why people want to watch other people play video games. Stick around for a Q/A with myself, Jack and Gus!

      Here's a link to all the panels at RTX this year: http://roosterteeth.com/post/51132913

      Hope to see you there! And if you want us to talk about anything in specific, leave a question in the comments!

      - Daniel

    • Ideas for RTX Editing Panel

      2 years ago

      Daniel Writer/Director

      To anyone interested,

      I'm putting together another Editing Rooster Teeth panel for this year's RTX. Last year's went pretty well and I was happy to have so many wonderful people in the audience and speakers on stage. But I may be changing up the format a bit. Before I do, I was wondering what people would be interested in:

      What kind of speakers do you want to have up there?
      What should they talk about?
      Do you want to know more tech stuff or creative stuff?
      What information is most interesting and important to you?

      Feel free to let me know in the comments! (if anyone reads this :/)


    • Monty Oum

      3 years ago

      Daniel Writer/Director

      I guess I'll start at the beginning.

      When I was first hired at Rooster Teeth to work on Simple Walk to Mordor, I really didn't know much about the company or it's personalities. So one night, starting a review of Simple Walk with Chris, I had to ask him quietly, "Who is that guy in the corner playing the loud music? Can we ask him to turn it down.' What I didn't realize is that it was one of my future friends and mentors'”Monty Oum.

      I later began my work as an editor on RWBY and would soon have hour long conversations with Monty about our favorite movies and action sequences. I think what made us able to talk for so long, and so easily become creative collaborators, was that we were both editors; we spoke the same language. Many view him as an amazing animator, but I immediately saw how fluid his work could be, and how easily he sewed his shots together. He was a very talented editor.

      I still remember my first suggestion I ever made to Monty. I hesitated because I had no idea what kind of person he was. He eagerly showed me the first rooftop sequence from RWBY Vol 1. I was blown away by everything'”and I'm sure my fellow co-workers will give an audible sigh if they read this'”but I had one note. I asked if he could put a close up of Ruby. That was it. I was so nervous giving the note. Partially because in animation adding shots is not recommended. But, of course, in Monty fashion, it was done within the hour. He loved dissecting a sequence, a scene, or a shot and was always willing to listen and absorb ideas. He might not use all of them, but he was always willing to listen. A true talent.

      Recently I was asked by Burnie to make a tribute video to Monty. I was struck by this horrific news, the loss of a friend, and had to tackle this extremely difficult task. But I was honored he even asked. If not for me for the community who loved him dearly. The goal from the beginning was always to have Monty speak for himself through his words and his work. So, as I started to collect everything I could with Monty in it, I would re-watch much of his work and listen to his interviews. I had to start and stop a lot'”to take a drink, wipe the tears, or just step away.

      But honestly, he was so consistent with his message, and was so eager to share, Monty made it easier for me. He was always motivating every cut I made. And I hope the video is ultimately more inspiring than it is sad. Because Monty wouldn't want us to waste time on tears. Just take the energy he gives us and put it into creating something new.

      I hope he likes the tribute.

      It's the only way I could have possibly said goodbye.


    • RTX: RT Editing Panel

      3 years ago

      Daniel Writer/Director

      RTX! It's here. It's crazy at the office and everyone is excited. There are so many surprises this year and lots of cool stuff to see. And, in case anyone reads this and is interested in editing or what we editors do at Rooster Teeth, check out our panel on Sunday at 1pm! If you aren't at RTX this year, watch it live on twitch: rtxevent.com/rtxlive/


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