Daniel FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Writer/Director

from Austin, TX

  • Activity

    • RT Docs Update and Deleted Scenes!

      2 years ago

      Daniel Writer/Director

      Hello all!


      I’m posting today to not only show off some fun deleted scenes we are releasing, but to talk about RT Docs in general. With the success of Let’s Play Live: The Documentary, we have embraced the documentary format, which has allowed us to try new things and explore stories about gaming, the internet, and technology. And, though we are starting out using Rooster Teeth as a springboard, our documentaries are going to expand and really dive into some exciting topics. But, no matter what, these films will always be funny, informative, and entertaining.


      We hope you saw those elements in our latest release, Connected. The response so far has been great, and we are all so ecstatic that the audience enjoyed the story we were trying to tell (and watching us torture @bgibbles and @Barbara is always a plus). That project stemmed from an idea with our partners over at Alpheus Media, and we couldn’t be happier.


      Alas, certain elements could not fit into the final edit. But don’t fret – we just released four deleted scenes for Sponsors!


      Blaine Calls 4-1-1


      80085


      Barbara's Boredom


      Two Guys on Your Head: Interview


      Look out for some more RT Docs announcements soon. We have big things coming this year, and hope you all will join us on this journey!


      It’s a good time to be a Sponsor. So, if you’re not one already, click here to sign up for a free 30-day trial: http://roosterteeth.com/sponsorship/


      -Daniel

    • Immersion: Metal Gear Solid

      2 years ago

      Daniel Writer/Director

      Recently I got the opportunity to direct my second Immersion and wow was it a fun one. I've been a fan of stealth and tactical games ever since I discovered Splinter Cell years ago. In fact, I would even try and play games like Call of Duty (which is just pure chaos now) as tactically as I could. Whatever that means. In my head it makes sense. But I especially remember, years and years ago, playing The Twin Snakes on GameCube. I loved that game and enjoyed all of the stealth aspects...even the ridiculous cardboard box.


      The latest Immersion was very similar to my first, Five Nights at Freddy's. Both ideas were pitched broadly before I sat in the director's chair (we don't have a chair...yet!), but the design and execution was more or less my own (with lots of collaboration with the creative producers and art department). MGS was similar to FNAF in that it was like a theatre performance: our Lab Rats are put in a situation with other characters, on set paths. Their choices would affect the movements and outcomes. It's those choices (and the commentary) that leads to great comedy and conflict. In each, one with monsters the other with roaming guards, we had to plan movements and give rules to our characters. That's a complicated and fun aspect to these Immersions -- the "programming". But, you can never account for Lab Rats and phantom cigars...


      Another similarity -- and where I had the most fun -- was the technical and stylistic lighting. One horror. One action. Lots of pools of light, different colors. We even added atmosphere in MGS in order to catch the spotlights better. These stylistic flourishes, to me, is the most fun aspect of Immersion. It gives you to room to play.


      I just remembered another similarity. Cameras! So many cameras. On Five Nights we have 17+ cameras on set, recording simultaneously. On MGS we had 22 at one point! That's a lot of feeds. We are able to handle this quickly and efficiently in post-production partly because of Final Cut Pro X. It handles multicams like a dream. We are able to watch 16 feeds at once without any playback issues. In fact, we were able to finish MGS in <7 days using just 2 editors - one lead, one support. Workflow can save you a lot of time and effort. And FCPX is a big part of my workflow. (But that's a whole other journal entry).


      1413501-1452626480834-StealthPan3.jpg


      Along with that, this Immersion was different because it had a very simple structure and clear goal. There was much less setup than Five Nights, a lot less moving pieces: Get from here to there and don't get shot. Which is great! Because I was able to have fun with slow motion, add more gags and let the talent guide the comedy. I'm not the best at writing jokes. I leave that to the professionals. Or Gavin.


      In any case, these Immersions are fun. And I hope the audience enjoys them. They will continue to change, get bigger and better. But at its core, it's still big kids just playing in a video game sandbox. And don't forget -- it's the fans that make the sandbox get bigger and better.


    • 2 years ago

      Daniel Writer/Director
    • Five Nights Immersion AMA

      2 years ago

      Daniel Writer/Director

      Hello all!

      Many of you probably have a lot of questions and theories about how we pulled off the latest Immersion, Five Nights at Freddy's. From how we planned and designed the experience, to props and sets, even how the monsters moved, Production Designer @MLaPorte and I will try and answer all your questions. Just leave a query in the comments to this post and we'll be answering them throughout the day!

      Marcus will field all the pizza queries.

      Check out the BTS here!

    • Immersion: Five Nights at Freddy's

      3 years ago

      Daniel Writer/Director

      Such a crazy, complicated production. But I think my first directed episode of Immersion was one of the best. And it was so much fun to make! It took a lot of planning -- and a lot of tech -- but we somehow pulled it off. And I could not have done it without such an amazing crew and reliably hilarious cast.

      For now, I'll share a picture on set. Soon, I'm sure I'll write more about how we did it. Just keep looking out for more Five Nights content!

      1413501-1447908377953-FiveNightsPic1.jpg

    • 3 years ago

      Daniel Writer/Director
    • My Let's Play Live Experience

      3 years ago

      Daniel Writer/Director

      It's taken me a while to get my thoughts down, but I wanted to share a few things about my experience filming Let's Play Live.

      Last year, I went out to lunch with my buddy @jack and he told me a crazy idea——that Achievement Hunter was going to take what they do on YouTube and at RTX——and place it on a stage for one night only here in Austin, Tx. I immediately asked: “Has this ever been done before?” Neither of us were sure of the answer, but we knew it was a big deal for Rooster Teeth and an opportunity to film a unique and ambitious undertaking.

      To me, what was so interesting about exploring this event, was the answer to the question: “Why do people like watch others play video games?” Most people balk at the question. My parents certainly did not have an answer. It is a relatively new idea. Using this live event seemed like the perfect backdrop to answer this question.

      So I started broad. The potential chaos, frustration and —let’s face it—failure was all I really had to go with. I began filming five days before the event, talking to crew and filming the setup, then followed Jack around the Moody Theatre the day before capturing as much as I could. It was overwhelming to say the least. There were lots of moving parts, lots of technology, lots of people. I interviewed the crew initially, but realized early on that I had to stick to Jack in order to fully realize the idea of the show—and why so many people were going to attend.

      The day of the event was crazy. I had an extra two camera operators and sound technician join me and we split up filming the rehearsal, interviewing fans and portions of the show. I stuck with the Achievement Hunter guys the most, not only because I was a familiar face, but that is where the story was going to be. (And the funny). The guys were surprisingly "off." At one point they stopped noticing I was even there which was exactly what I wanted.

      But it wasn’t until a month or two later after reviewing a cut with Chris Demarais that I realized the story was not in the show itself, but within Achievement Hunter. Part of this was luck. There were so many variables. And the fact that Jack and Geoff had a fight right before the show could not have been predicted. It simply came down to whether or not these 6 guys could pull this show off (with the help of a lot of other behind the scenes talent of course). I know some people might think I constructed or manufactured moments. But I can honestly say I avoided this as much as possible. When making any movie—documentary or fiction—you have to construct your story with complications and drama. That’s what keep the audience guessing and, more importantly, entertained.

      In one way, we made a documentary about why people love Let's Plays, and in another, I made a movie about one of my best friends. I’ve known Jack for over 10 years now. I’ve known him when I had no idea what he did, to now being a fan of the crew he runs with. It was also fun to get to know Geoff and the guys and have the opportunity to see into their world a little bit.

      Maybe they'll let let me make another one...

      -Daniel

    • Let's Play Live: The Documentary - Official Trailer

      3 years ago

      Daniel Writer/Director

      Hey everyone!

      I’m proud to share with all of you the official trailer for Let’s Play Live: The Documentary. It’s an exclusive look at Achievement Hunter and how the team pulled off a brand new kind of live gaming event. It not only explores why Let’s Plays are so popular, but also how the convergence of gaming and community are redefining the stages once reserved for only the biggest of rock stars.

      https://roosterteeth.com/episode/r-t-docs-let-s-pl...

      Let’s Play Live: The Documentary premieres Sept. 14th and is exclusive for Rooster Teeth Sponsors. So make sure to sign up for a FREE 30-day trial at RoosterTeeth.com/Sponsorship so you don't miss out, and to take advantage of our amazing Sponsor benefits. http://bit.ly/Become_A_Sponsor

      Thanks!

    • 3 years ago

      Daniel Writer/Director
    • 3 years ago

      Daniel Writer/Director
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