Lost my star. Didn't even notice. Don't really care.
1 week agoLadyOddDuck
Much like breaking down a problem into smaller chunks is better than tackling some big, amorphous obstacle all at once, so too is breaking down a big goal into a series of smaller ones. We all have at least one or two big goals in our heads: things we want to accomplish in our careers, education, personal lives, etc. Think about one of yours. Seems daunting, right? I too have a major goal - to lose a certain amount of weight. When I look at it from a distance, when I view the goal as a whole, it seems impossible even though I've succeeded in losing weight (and keeping a fair amount off) before.
See, the problem with big goals is they tell you what you want to do, but now how to do it. And if you don't know how to do something, you'll never get it done. That's why I've been breaking my big goal into weekly mini-goals. Smaller goals are milestones on the path to success. Achieve a mini-goal and you're that much closer to achieving the big goal. These mini-goals don't even have to be directly related to the big goal. For example, say you want to lose 50 pounds. You can make a mini-goal to lose 2 pounds, but you can also make a mini-goal to drink more water. You can make a mini-goal to cut processed sugar out of your diet. Some of my tangential mini-goals have been to go a week without a diet soda and to stop weighing myself every day.
Obviously there are going to be some things you need to get in the habit of. For weight loss, working out and eating better (however you define that) are things you need to do routinely. If you want to be a professional artist, then you'll need to practice your craft every day. The good news is you can absolutely use mini-goals as a foundation to build habits. Set your mini-goal to be the same for several weeks in a row and you'll be building up a pattern. Our brains like patterns and you'll be able to keep it up as part of your routine in no time.
So if you've been unsure about where to start in reaching your big goals, step back. Take a breather. Break it up into pieces. What can you do this week to get you closer? What small step can you take that will lead you down the path to success? Don't worry about the big goal yet. Focus on what you can accomplish here and now, in whatever stage of life you're in. And, most importantly, don't compare yourself to other people. You don't have to do things on the same timeline as everyone else, and you certainly won't be successful if you rush yourself into something you're not ready for.
What's your mini-goal this week? Let's hold each other accountable! Mine is to actually go a week without a soda. Wish me luck.
3 weeks agoLadyOddDuck
Have you seen #girlsbehindthegames? You totally should if you haven't yet. It is quite possibly the best hashtag campaign I have seen on Twitter to date. And, while I may have issues being referred to as a girl, I made a little contribution myself.
Go meet all the amazing women behind the games you love!
1 month agoLadyOddDuck
Today was a wild roller coaster of emotions spanning from fear to excitement to sheer happiness. As typically happens when emotions are involved, I learned a lot from today that I'd like to jot down for posterity (and to really cement these lessons into my brain).
1. How to check if one computer can see another computer on the same network. No idea if this'll come in handy ever again, but it's good to know!
2. New things are much less scary if you break them down into smaller chunks. I got a chance to do something entirely on my own today that I've only done once before with supervision. Training wheels off! I was super anxious and worried something would go badly. However, I broke the large task down into discrete chunks and tackled each individually in turn. That made it a lot easier to handle and assuaged a lot of my entirely unfounded fears.
3. Game pitches should focus on a few, solid tenets. As part of my video game career mentoring group, we did a fun exercise where we split into teams, came up with a small game concept, and pitched it to a team of "COs." Each CO gave us a crazy suggestion (like adding smart TV support) and we had to re-invent our pitch to please that CO. My team won (;D) due to our solution to scaling back production with a smaller team.
However, I think what my team struggled with most (aside from only have a minute to re-invent the pitch) was not setting out 3 core tenets of the game. For instance, we pitched an online, multiplayer puzzle game with a level editor. We could have easily stated our core tenets as: multiplayer, puzzle, user-generated content. That would have helped us stick to a clear vision while dealing with the crazy twists and turns suggested by the COs.
4. I can deal with a lot more crazy than I realized. That's good to know.
What have you learned today/recently?
1 month agoLadyOddDuck
I don't have much to say on the site anymore (or anywhere, really). Sorry about that. But I guess I'll end the year by looking back and ahead.
Things I accomplished in 2017:
1. Got involved w/ local indie dev associations including volunteering for SXSW Gaming and attending a number of talks/workshops.
2. Attended RTX as an exhibitor (also did that at SXSW, but eh).
3. Landed my 1st game industry job - Additionally, it's a job I well and truly love that challenges me and teaches me every single day. I work with people I respect and who respect me in turn, who are supportive and want to see me grow in my career. I am keenly aware of how lucky I am and hope I never forget it.
4. Converted from contract to permanent in that job which I absolutely was not expecting. It's been a wild ride.
5. Went to Ohio, which I realize is a small thing, but I'd never been before and I hope it's the catalyst for more travels/adventures in the future.
6. Moved into a bigger apartment - one step closer to a big ol' house (maybe... probably not... we'll see).
7. Got the chance to watch my friends grow and achieve their goals. They've done incredible work on themselves and in their careers and I'm so excited to watch them continue this progress in 2018.
Things I hope to accomplish in 2018:
1. Learn more about game dev from the inside out - Luckily I'm in the right place for that.
2. Attend my first con as a real, live game dev - Not sure in what capacity yet, but we'll see what 2018 holds.
3. Get back in shape - Already dropped the diet sodas (they make me feel gross), now onto the exercise and making healthier food choices.
4. Start a cool, new community group - Incidentally, still looking for partners on this in the Austin area. Hit me up if interested.
5. Play more games (I mean really play them)
6. Learn to play the piano. I started on this a few years ago and petered out, but I'm gonna pick it back up!
What about you? What are some of your proud moments of 2017 and what are you looking forward to in 2018?
Hope you all had a happy holiday season!
3 months agoLadyOddDuck
I'm rising from the dead here to post a little rant.
In the last few weeks we've seen a lot of discontent from the gaming community at large. Some of that discontent has, unfortunately, manifested in the form of death threats leveled at game devs. Let me tell you why that's ridiculous (aside from what should be the very obvious answer that death threats are unacceptable behavior).
I have worked with game devs at studios of all sizes for over 2 years now and let me tell you something - I still don't know how games are made. Not the technical side, that's straight-forward enough (in theory). I mean it's a miracle games are made at all. Let's look at the facts here.
1. Games take a lifetime to develop. That's not hyperbole. Take the size of your average studio, multiply by how many years a game is in development, and I'll wager it's over a lifetime.
2. What's more, games are complicated. So complicated that something will work one day, break the next, work again, then break in a completely different way a few days later. Nothing is coded in a vacuum and that means when you change one thing, something else could break that you didn't at all expect.
3. Games aren't developed in a vacuum. You'd better believe studios are watching the trends, analyzing customer behavior, and gauging reaction to similar products in the field. They're studying all that, plus the insights they gain in their own alphas/betas, and using that data to shape their game.
4. So many meetings! The code is one thing, the art is another, but it's the meetings where things get sussed out and brainstormed. So many meetings it'd boggle your mind. Ideas are discussed, challenged, debated, thrown out, and sometimes brought back again. Designs are tweaked constantly over the span of years until each system is polished and implemented in a way that's meant to feel satisfying to the player.
5. Nobody loves that game you're insulting more than its devs. Sure, it probably caused a lot of headaches and it wasn't all fun, but these games are the devs' babies. They've spent years nurturing the little idea seeds into a full-grown game. It's a huge accomplishment to ship a title and that shouldn't be taken lightly.
So next time you want to submit anything less than rational critique of a game in a public forum, think again about what you're doing. Do you have any idea how long that game took to make? All the meetings the team sat through to make sure it was perfect? Do you know about the late nights? How much blood, sweat, and tears did you pour into that game? I promise you those devs did everything they could to ship a fantastic title and they don't deserve to be bashed, or worse, for their hard work.
4 months agoLadyOddDuck
Remember that super awesome community charity month RT World organized in June? Well, we had such an amazing time the first go around that we want to do it again! This time we want it to be even bigger and better, involving more groups from around the world to help more charities. To pull this off, we'll need your help!
If you run a group or know someone who does or are an individual who wants to host something in their hometown, let me know! Also let me know a broad date range that works for you. Should we host this before the end of the year? In January? Some other month? Let me know!
(Don't know what I'm talking about? Check here to read up on our first one! TL;DR - Community groups organize some kind of charity event instead of or in addition to a regular meetup. Give back to the community with your community!)
4 months agoLadyOddDuck
I hate making a post like this, especially as this community always has and always will mean so much to me, but lately I'm just not feeling it. I don't know what it is, but I have zero motivation to participate beyond a few comments here and there. I have no desire to contribute. I have no drive to work on projects for the community. I don't really know what's up. Here are some options:
1. I'm just not as into this community as I used to be. Whether it's because of the lack of actual community here or because my interests have changed, I'm not as dedicated as I used to be. - Plausible
2. I'm entirely fulfilled by my work and have no need to engage in other things to fill my time. - Plausible
3. I'm entirely worn out by my work and have no energy to engage in other things to fill my time. - Plausible
4. The things I do have become too much of a chore and less of a passion. - Plausible
5. I've been burned by too many volunteer-based groups and want to do something for myself. - Plausible, but not likely
6. I have nothing interesting to say. - Plausible
7. I have a touch of depression. - Not likely
So, yeah. I don't know, man. It's been over 3 weeks since my last journal and I've had nothing interesting to say since. I have no desire to keep up the things I've started. I'm just sitting around the site like a bump on a log.
5 months agoLadyOddDuck
A year ago today I moved into my new apartment in Austin. Dang. Where did the time go?
It feels like an entire lifetime ago that I was packing up all of my worldly possessions and leaving the only place I had ever lived in. A few days shy of a year ago, I was driving a U-Haul from the Bay Area to Austin, through some of the most extreme conditions I've ever experienced (looking at you, Phoenix heat and New Mexico freak downpour), and starting a new chapter in my life. About a month shy of a year ago, I left a dead-end job with no prospects and no opportunity for growth. A job so unfulfilling and soul-sucking, even I don't know how I survived it.
What a difference a year makes!
I've spent the last 5 months of my new life here in Austin in the most amazing job I could have ever asked for. I have a future now in the industry I love. Every moment of my days is filled with something new to learn, an interesting challenge, an opportunity to prove myself. I'm surrounded by people who are so passionate about what they do. I have a chance to grow in ways I never imagined I would have. I end my days feeling utterly fulfilled.
Was it hard to leave (almost) everything/one I love? Yes. Was it scary? Absolutely. Would I do it again? In a heart beat.
Stepping out on a limb and taking the plunge like I did a year ago was the best thing I could have done. Only by challenging ourselves do we truly grow. Only by trying something new do we figure out who we are and what we want to be. I am so grateful that I had the opportunity to pick up and try my fortune elsewhere, and so thankful for the support I've received from so many.
It may feel impossible to get out of your rut and your anxieties will fight you every step of the way, but you should try it. You have nothing to lose and everything to gain.
Where do you want to be in a year? What will it take to get there?
5 months agoLadyOddDuck
My mentor group talked about this a bit in a session a few weeks ago, but it is so vitally important. Tone is everything and text-based communications have made this infinitely trickier.
Why is tone so important? It sets the stage for all communications. It determines how people will react to and perceive you. It can mean the difference between peace and strife. It can make or break relationships.
See, unless you're a celebrity or a politician, chances are people aren't going to remember exactly what you say. Sorry, but it's true. What people will remember is your tone. Were you friendly or mean? Aggressive or meek? Joking or serious? What you say isn't as important as how you say it. Obviously there are extreme exceptions to the rule, but in general people are going to remember how it felt to talk to you rather than what you specifically said.
Text has additional barriers to overcome. We have some tools at our disposal like italics, bold, CAPS, and, most importantly, phrasing. But it can be very hard and sometimes we may need to take a step back, get a second opinion, sleep on it, etc. before we potentially ruin an opportunity by the way we address others. The better a person knows you, the easier they can read your tone, but will your first impression allow them to get that far?
I think I'm a fairly good reader of tone in text. I've had a loooot of practice and I don't take anything too seriously/personally. So when I think you're being an overly-aggressive, negative butthead who believes their way is the only correct way, I'm not going to react positively to it and you'd better believe nobody else will either.
My goal in life is to find the perfect gif for every occasion.
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RT's Community Content of the Week
The Rooster Teeth Community
The Forum Thread
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Community One on One
Questions answered by LadyOddDuck
| Asked by: RogueMusicFreak 1 year ago
I actually don't have any experience with the app. :/ Based on what I see on iTunes, it does seem to be meant for FIRST members, but I would assume it should at the very least let you log in and upgrade your account? Try Support and see if you can get the answers you need.
Now I've just made myself hungry... :(
| Asked by: Desayjin 2 years ago
40 million kagillion!