Hi there! I guess I should introduce myself properly, my name is André Ouellette and I'm the VFX and Motion Graphics Designer for the Live Action department.
I've been with RT for almost two years now, and I have had the pleasure of working on, at least in some capacity, almost everything that the Live Action department releases. It's a lot of ridiculous, stupid, awesome fun and every week is totally different.
One thing I wanted to talk about is a mantra that I've really learned to embrace while working on Blood Fest these past few months. (Also something I'm very excited to talk more about soon). That mantra is "I'll see what I can do."
It can be tempting, particularly when you're thrown a curve-ball of a shot request, to say "I can't do that" or "We don't have the time". But more often than not I find that once you sit down and unpack what needs to be done you'll be surprised at the kinds of solutions you come up with. VFX and Design are about problem-solving more than anything else. Whatever cheats and shortcuts you can get away with to make a shot work are fair game, as long as it looks good nobody cares how you got there.
When you say "I'll see what I can do" you're refusing to admit defeat from the onset, you're immediately opening your mind to weird solutions and quite often those weird solutions will get you damn close, if not all the way there. And the best part is that you can file away that knowledge and use it in the future. The more you say "I'll see what I can do", the more you build a library of dumb tricks and cheats that you can rely on for the next shot.
It's important to be realistic and honest in what you think you can accomplish, but it never hurts to dive into things and see what you get. I can't count the number of times I initially told myself that something was too dumb to work, or would look too fake, and found that I was totally wrong. My favorite moments of the work day are when I laugh at how wrong I am about impossible shots.