V1 where monty choreographed everything was just so amazing, combat was what we all came for (the non-combat was quite stiff before lots of mo-cap and all). V1 was characterized by mid/close camera angles, circular camera motion, nearly ALWAYS moving camera (only stops to emphasize a motion/hit or banter), camera sweeps moving with the character motions, and camera transitions to move with the actions (usually linking previous motion into the new one somehow). that was just the camera, fighting styles where highly acrobatic high speed affairs, often with wide arcing motions.
v4-5 just is the opposite static cameras into odd transitions, (or slow moving camera tracking movement), combat is fairly static as well, very land based. some characters kept their wide arcing motions but without the camera panning they seem less, while others do nothing but fight on the group (or in 1 place). also a lot of mid/long camera angles.
v5 had 2 great fights wiess v lancers & raven v cinder (this was very DBZ though). the rest just wern't good.
take the "climax" fight of v5 there were several major fights going on that we got to see next to nothing of. Camera is almost perpeutally stationary (does pan sometimes usually to give the antagonists "height" but usually non-combat panning), just focusing on the limited bit we saw of Wiess's fight against vernal the styles are just opposite:
she does move acrobatically but what camera motion is there moves almost always the same direction, "backwards" and to the left. hell during her 2nd part of the fight after she flips vernal and she get shot in the back it transitions the a side perspective mid/long range camera angle to keep her on screen the full time. worse she used her sigils as dainty stepping stones rather than the launch pads she used them as 90% of the times we have seen her fight. (look at "white" trailer for reference of what her motions should have looked like),
not to mention her entire fight seems so poorly scripted here; lost track of her location and hits a pillar near the edge of the room. rather than use her actual skill tries to summon the entire time EVEN AFTER it is proven to be too slow. repeatedly turns her back on enemy combatants, vernal thew her to the left staircase moving LEFT, so vernal should be on right side. where does she get impaled from? THE RIGHT GOD DAMN SIDE with her back to that direction.
hell looking at the fights wtf is with the continuity? we see her land from the direction RUBY should be, NOT where it was shown in a 1s zoom out when ruby activated her eyes. if she was launched from where the clip showed then she would have been launched face first at the stairsso launched left from ruby & cinders area. hell they show over her shoulder as she pushes herself up, WHERE THE HELL is VERNAL in that picture???? it shows emerald, ruby, cinder, AND jaune, but not vernal who supposedly threw/ launched Wiess from that direction.